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EpicTuner SDK/ ImGui inspector

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ImGui inspector

This compiled example opens a GLFW/OpenGL/Dear ImGui window in its own EpicTuner plugin worker. It uses the public SDK for an ET panel, project/channel reads and the independent window lifecycle. It does not link Qt or private app classes.

Configure from an extracted SDK (CMake 3.24+, C++20, OpenGL, GLFW's platform development headers):

cmake -S examples/imgui-inspector -B out/imgui -DCMAKE_PREFIX_PATH=/absolute/sdk
cmake --build out/imgui --config Release

The included release CMake preset configures the same example using the extracted SDK root two directories above. Set CC and CXX before configuring if more than one native compiler is installed.

Native inspector with labeled synthetic preview before connection

Run epictuner-plugin-check --development --manifest out/imgui/plugin.json --custom-window --ui-panel org.epictuner.examples.imgui.main, or start the application with --plugin-development --plugin-manifest /absolute/out/imgui/plugin.json. Open the example from the Plugins menu and use its buttons to show, focus, close and reopen the native window. Create a Mock ECU project to see live samples. The demo searches paged project metadata for RPM, MAP and lambda channels, including rusEFI's RPMValue, MAPValue and RealLambdaValue1 names.

The demo uses an unsigned local development manifest. To distribute it, sign a package using out/imgui/package-manifest.json after replacing the local test publisher identity and matching it to your own Ed25519 public/private key. Copy the library to payload/<platform>/imgui-inspector.<dll-or-so> and the two bundled license files to payload/licenses/, then use python tools/package.py --manifest out/imgui/package-manifest.json --payload-root payload --key /outside/sdk/publisher.pem --output inspector.etplugin. See PACKAGE.md for trust and installation. Both bundled native dependencies retain their upstream license files.