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EpicTuner SDK/ Hello panels

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Hello panels

Native hello panel using generated example data

Build native UI with EpicTuner controls: sections, form fields, bindings, tabs, tables, charts and independent windows. The plugin source is hello.cpp.

Build and run

Set EPICTUNER_SDK_ROOT to the extracted SDK root, then run from this directory:

cmake --preset sdk
cmake --build --preset sdk
epictuner --plugin-development --plugin-manifest /absolute/path/out/plugin.json

Use the .exe application name on Windows. Copy the assets directory with the library/manifest if moving the build. For a signed package, follow Publishing or build the test catalog.

Acceptance

Open Plugins → Examples → Hello panels. Edit Name and Target lambda using Enter and Escape; change Mode and the checkbox. Click Say hello. The status changes only on that action. The mirrored field shares the value.

Open Inspector A twice: it focuses the same instance. Open Inspector B and give each a different note. Close and reopen them; instance state stays separate. Open the modal dialog and dismiss it with Done. Change theme/scale, move a floating panel and resize it. Restart the application with the same development manifest and settings: opted-in values and placement restore without replaying the greeting action. Invalid edits keep the last valid value.

All data is generated in hello.cpp; no ECU or external fixture is required. UI.md describes the node/property contract.