EPICTUNER / BY SGK EMBEDDED PERFORMANCE
See the data.
Shape the tune.
Build what’s next.
Calibration, live telemetry and datalog analysis in one desktop workspace. Extend your workflow with compiled C++ plugins and familiar EpicTuner controls.
Public downloads are coming soon. Explore packages and system requirements.
Real EpicTuner interface · SDK calibration example · Synthetic data
FROM LIVE SIGNAL TO REVIEWED CHANGE
Work directly with your maps
Edit tables, curves and fields with units, limits and familiar keyboard controls. Review proposed changes, apply them deliberately, and keep ECU RAM verification separate from a confirmed flash burn.
Give the data context
Follow live channels, inspect graphs and analyze recorded logs. Compare ranges and surface useful results alongside the calibration you’re working on.
Make the workflow your own
Build native plugins for analysis tools, specialized panels and proprietary calculations. EpicTuner renders the controls; your compiled worker owns the plugin logic.
YOUR WORKSPACE, CONNECTED
Keep a clear view of the engine.
Bring live data and calibration into the same workflow. The plugin SDK exposes timestamped channel values, sample quality, project events and bounded datalog reads.
Start development with supplied synthetic logs and the Mock ECU before connecting a real project.
See the telemetry example →
NATIVE C++ PLUGIN SDK
Your code.
EpicTuner’s controls.
Create workspace panels, floating windows and modal dialogs through a Qt-free C++20 builder. Bind tuning prefabs to host calibration data, or build an independent Dear ImGui window.
A versioned C ABI connects each plugin to its own worker process. Signed packages and entitlement APIs support free and paid extensions.
Open developer documentation →PanelBuilder panel("com.example.tool.main",
"My analysis tool");
panel.add(ET_UI_COLUMN, "root");
panel.add(ET_UI_BUTTON, "analyze", "root")
.text(ET_UI_TITLE, "Analyze log");
return ui.define(panel, &completion);START BUILDING
A real example for every next step.
Follow the starter tutorial, browse eight example plugins, and use the API reference when you need exact ownership, threading or deployment rules.
Windows x64 is the primary application validation environment. Linux and ARM64 verification levels are documented in the deployment matrix. Plugin development and distribution are allowed under the proprietary SDK terms; SDK redistribution is prohibited.